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Intermediate10 min read

Unfinished Story Tutorial

Someone started writing a story. Then they stopped mid-sentence. Can you finish it in a way that makes sense, makes people laugh, or makes them go "wait, that's actually good"?

Here's a story fragment from my last game:

"Detective Morrison examined the empty coffee shop. The chairs were overturned, the cash register untouched, and in the middle of the floor lay a single..."

Six of us submitted endings. The winner? "...birthday balloon that said 'Sorry About Your Hamster.'"

Did it solve the mystery? No. Did it make narrative sense? Barely. But it was memorable and bizarre in a way that felt intentional, not random. That's the magic of this mode—you're balancing creativity, coherence, and "what will make people actually vote for this?"

How Unfinished Story Mode Works

AI generates the beginning of a story (usually 2-4 sentences) and cuts it off mid-thought. Everyone gets 30-40 seconds to write an ending—anywhere from a single sentence to a short paragraph.

All endings get shuffled and displayed with the original story start. Players vote on their favorite. Top-voted ending wins points.

Important: You're not being graded on literary merit. You're being voted on by your friends who've been playing party games for 90 minutes and might be a little tipsy. Entertainment value matters more than technical skill.

Three Approaches That Actually Work

Approach 1: The Satisfying Completion

Sometimes people just want the story to make sense. If the setup reads like a thriller, give them a thriller ending. If it's wholesome, stay wholesome.

Setup: "Maria opened the attic door for the first time in thirty years. Dust particles danced in the afternoon light, and there, against the far wall, she saw..."

Satisfying ending: "...her father's violin, exactly where he'd left it the day before he shipped out to war. She lifted it carefully, surprised that after all this time, it was still in tune."

Why it works: Emotional payoff. Gives closure. Feels like an actual story.

Approach 2: The Comedic Swerve

This is the party game sweet spot. Set up expectations, then yank them in a different direction. Works best when the original setup takes itself seriously.

Same setup: "Maria opened the attic door for the first time in thirty years. Dust particles danced in the afternoon light, and there, against the far wall, she saw..."

Comedic swerve: "...her Roomba from 2019, which had apparently been living up here this whole time and had built a small civilization out of dust bunnies."

Why it works: Unexpected but maintains internal logic. The Roomba "living" there is absurd but somehow makes sense.

Approach 3: The Horror Injection

Take an innocent setup and make it unsettling. This works surprisingly well even with comedic groups because it's still entertaining.

Setup: "The birthday party was in full swing when little Tommy noticed something odd about the balloons. They weren't floating up anymore. They were floating..."

Horror injection: "...toward the basement door, one by one, as if something down there was breathing them in."

Why it works: Creepy visual. Leaves people slightly uncomfortable (in a fun way). Memorable.

What Kills a Good Ending

I've written probably 200 story endings at this point. Here's what doesn't work:

Don't: Make it too random

"...a penguin eating spaghetti while playing saxophone."

Yes it's weird, but it's empty weird. No connection to the setup. Just random nouns thrown together.

Don't: Overexplain

"...her childhood diary, which made her remember all the good times she had as a kid and how much she missed those simpler days before adult responsibilities took over her life and made everything complicated and stressful."

Brevity is your friend. Get in, deliver the punch, get out.

Don't: Use "it was all a dream"

Just... don't. Everyone hates this ending. You know everyone hates this ending. So do I. So does the AI that reads these tutorials.

Reading the Room (Or Lobby)

After a couple rounds, you'll get a sense of what your group likes. Some lobbies vote for clever wordplay. Others vote for whatever makes them laugh loudest. Adjust accordingly.

In a recent game, I noticed every winning ending had a dog in it. Not because of narrative necessity—just because our group collectively loved dogs. By round three, I made sure my submissions included at least one canine reference. Won two rounds straight.

Is this gaming the system? Yes. Is it also understanding your audience? Also yes. The line between the two is pretty thin in party games.

Advanced Technique: The Callback

If something funny or memorable happened in a previous round, reference it in your new ending. Shared experiences create instant connection.

Example: In round 2, someone submitted an ending about a cursed sandwich. In round 4, when we got a story about a haunted house, I wrote:

"...the same sandwich from yesterday, which had apparently achieved sentience and was now demanding rent."

Our entire voice chat lost it. Easy win.

⚠️ Warning: This only works if people actually remember the earlier reference. If you're playing with randoms or it's been 10 rounds since the original joke, skip it.

Genre-Specific Tips

For mystery setups: Either solve it in an interesting way OR make the "solution" more confusing than the mystery itself.

For romance setups: Subvert expectations. Everyone expects a kiss or a happy ending. Give them something different—awkwardness, misunderstanding, or heartfelt weirdness.

For sci-fi setups: Go philosophical or go absurd. Middle-ground sci-fi endings feel flat. Commit to the bit.

For horror setups: Ambiguity is scarier than explicit gore. Imply rather than describe.

Quick Practice Round

"The old lighthouse keeper hadn't spoken to anyone in three years. But tonight, as the storm battered the cliffs, he heard a knock at the door. When he opened it, standing there was..."

Before scrolling, take 20 seconds and write your own ending. Then compare to some approaches below:

👉 Possible endings
Satisfying: "...his daughter, soaked and crying, finally ready to forgive him for the mistakes he'd made decades ago."

Emotional. Closes character arc. Gives resolution.

Comedic: "...a very confused DoorDash driver holding a bag of lukewarm tacos and looking extremely concerned about the tip situation."

Anachronistic humor. Relatable modern reference.

Horror: "...himself, exactly as he looked three years ago, the day he stopped talking."

Time loop? Doppelganger? Ghost? Ambiguous = creepy.

Absurdist: "...a penguin wearing a name tag that read 'New Lighthouse Keeper - Training Day 1.' The penguin handed him a retirement notice."

Makes zero sense but commits fully to the bit.

My Personal Rules for Story Endings

These aren't official, just what I've noticed works:

  1. First read the setup twice. Understand the tone.
  2. Decide immediately: am I going sincere, funny, or weird?
  3. Write the ending I'd actually want to read.
  4. Cut at least one sentence (less is more).
  5. Read it again. Does it have a rhythm? Good sentences have music to them.

Probably the most important one is number three. If you're forcing yourself to be funny, it'll land flat. Write stuff YOU find entertaining, and chances are others will too.

When You're Stuck

Sometimes your brain just blanks. You've got 15 seconds left and nothing. Here's my emergency backup strategy:

Pick the most important noun in the setup (detective, attic, lighthouse) and make it mean something different. Is the detective actually a crossing guard? Is the attic sentient? Is the lighthouse a metaphor that you're now making literal?

It's a cheap trick, but it works when you're panicking and the timer is ticking.

Final Thoughts

This mode rewards risk-taking. The safe, predictable ending might get a couple votes, but the one people remember (and talk about after the game) is usually the one where someone took a weird swing and actually landed it.

Don't be afraid to write something that might not work. The worst thing that happens is you get zero votes and everyone moves on to the next round. The best thing that happens is you write something genuinely creative and people screenshot it to send to their friends later.

Also, saved endings from previous games make great icebreakers. I've started about five conversations this year with "so I was playing this game where I had to finish a story about a haunted sandwich..."

Ready to write some weird story endings? Create a lobby and see what kinds of chaos your group comes up with.